Following up on my last question (https://dxboard.dialux.com/viewtopic.php?f=2&t=88494), since that topic is already closed:
(Dialux EVO 8.2) Creating the shape of the tunnel (simplified, just a long rectangular room) and adding the luminaires is not the issue. I need some way to measure the luminance seen as an observer, same as is done in a street lighting simulation. I did place some objects such as a car, and selected the front window as measuring surface. This does give me results in cd/m2, which is what I am looking for. The values change, however, when I exchange the car for another model, which does not make sense.
So my question is: how can I add an observer-measurement to an interior design (and measure luminance in cd/m2)?
Thanks,
Joost
Tunnel lighting (2)
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- Posts: 1380
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Re: Tunnel lighting (2)
Dear Joost,
This is not possible. The standard for tunnel lighting is also not implemented in our evo software.
Best regards,
Your DIAL Support Team
This is not possible. The standard for tunnel lighting is also not implemented in our evo software.
Best regards,
Your DIAL Support Team
Re: Tunnel lighting (2)
Thank you for your reply. Is it possible to use the Dialux 4-software for this purpose? I don't have much experience with that program, so I'm just curious.
Thanks.
Thanks.
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- Posts: 1380
- Joined: Thu Jul 26, 2012 10:16 am
Re: Tunnel lighting (2)
Dear Joost,
This is also not possible with our DIALux 4 software. You can only use the workaround I have mentioned
Best regards
Your DIAL Support Team
This is also not possible with our DIALux 4 software. You can only use the workaround I have mentioned
Best regards
Your DIAL Support Team
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