Search found 26 matches

by Angepaba
Fri Sep 11, 2020 9:08 am
Forum: Using DIALux evo
Topic: Perimeter area
Replies: 1
Views: 1160

Perimeter area

Hello.
I would like to ask if there is a way to know the Workplane area without the Wall Zone.
I mean, in the report you can find the "Ground area" (Room) but I need to know the area when removes this perimeter area (Workplane).
001.jpg
001.jpg (33.04 KiB) Viewed 1160 times
Theank you.
by Angepaba
Thu Apr 16, 2020 11:38 am
Forum: Problems
Topic: EVO 9
Replies: 4
Views: 1480

EVO 9

Hello. I think that in the new version we have lost a lot of quality of documentation, because the renders are show very small and some schemes too, like the UGR results with poor definition, etc. One of the best use of EVO is the possibilty to show renders to the clients. And for the professionals,...
by Angepaba
Fri May 03, 2019 10:49 am
Forum: Wishes/suggestions
Topic: Wishes
Replies: 1
Views: 1684

Wishes

Hello, I would like to suggest some improves: Frosted glass / diffused properties Barrisol properties It's annoying that when, for example, you create an object using booleans and for some reason you need to change some intermediate step to modify the final object: Dialux descomposes all the objects...
by Angepaba
Mon Nov 27, 2017 2:16 pm
Forum: Problems
Topic: Documentation report
Replies: 2
Views: 2229

Documentation report

Hello. Please, improve the Documentation because it takes a lot of time to obtain the reports (¡sometimes more than 20 minutes!). And is worst when you use objects, booleans, etc. The calculation runs ok, it's just the time that Dialux needs to make the reports. And it have problems with the scale i...
by Angepaba
Wed Sep 13, 2017 4:18 pm
Forum: Problems
Topic: Road calculation problem
Replies: 4
Views: 3338

Re: Road calculation problem

Hello. Before your answer I tried to uninstall / install the new Dialux version and the first problem doesn't appears anymore (or just now). But now I have the same case that I posted in this previous link: https://dxboard.dialux.com/viewtopic.php?f=2&t=83947 The luminaires dissapears. I not really ...
by Angepaba
Wed Sep 13, 2017 8:43 am
Forum: Problems
Topic: Road calculation problem
Replies: 4
Views: 3338

Road calculation problem

Hello. I installed the last DIALux evo 7.1 patch 1 release, and when I tried to open a previous calculation, it crashes and shows me this (it happens with some road calculations too): Unbehandelte Ausnahme: Keine R-Tabelle mit dem Namen 'CIE CLASS R1' bekannt! System.ArgumentException Keine R-Tabell...
by Angepaba
Tue Aug 29, 2017 7:50 am
Forum: Construction
Topic: Central Atrium closed by walls
Replies: 2
Views: 3825

Re: Central Atrium closed by walls

Hello. I think that one way could be to construct a new room (the atrium) inside that room. Then you could add the windows, etc. And after that, eliminate the roof of the atrium with the cutout tool. This link explain it better: http://dxboard.dialux.com/viewtopic.php?f=2&t=82252&hilit=contour Regar...
by Angepaba
Mon Aug 28, 2017 3:18 pm
Forum: Using DIALux evo
Topic: Road calculation
Replies: 4
Views: 3783

Re: Road calculation

Hello. 1) I sent an email with the example file. 2) Yes, I understand that it's a correct behavior, but I wonder If it were possible to include in the schemes all the luminaires used, because for the clients it's more easy to understand the disposition of them. Or maybe include this point in the wis...
by Angepaba
Mon Aug 28, 2017 8:56 am
Forum: Using DIALux evo
Topic: Road calculation
Replies: 4
Views: 3783

Road calculation

Hello. Two points: 1) I found a bug in road calculation. I installed the new version and when I opened a previous road calculation the luminaires disappeared. You can only see the pole. I tried with other previous projects and happens the same. I attached an image. 01.png 2) This is not a bug, only ...
by Angepaba
Mon Jul 17, 2017 2:47 pm
Forum: Construction
Topic: Barrisol
Replies: 5
Views: 6460

Re: Barrisol

Yes, I know that but there is a trick to dissimulate the visualization of the ledstripes by applying a texture and a glass texture. I requested an example to undestand clearly the procedure.

Thanks,
Andres.